Jul 08, 2009, 09:54 PM // 21:54
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#1
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Lion's Arch Merchant
Join Date: May 2008
Profession: W/P
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New concept: PvD
I have an idea for a new form of way to play the game. I would love to see this in GW, but it would probably be more realistic to see it in GW2, either one would really be fine with me. Now we have PvE and PvP, some like them both, some like one, some hate PvE, some hate PvP, some like PvE and only somewhat dislike PvP, some are hardcore PvPers and think everyone who PvE's is a scrub, some are partial to both, some like on a lot and only like the other a little bit, some love both, some hate both but play the game anyways, I think that covers it. But regardless of whether we like or dislike PvE or PvP, we will always have our problems with both. Up till now, this has been the only logical place to tell the developers how much you hate them, as support would never respond to a complaint on that level. So I am proposing PvD: Player vs Developer. This would be a special outpost, much like Heroes Ascent, dedicated to players forming teams to battle it out with the developers. Now obviously the developers couldn't sit around all day waiting to battle furious players, so there would be special times in which to do it, or perhaps entire weekend events. I think this would provide an excellent way to "stick it to the man". The man being the developers.
My idea is open to changes and CONSTRUCTIVE criticism. So, what do you guys think?
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Jul 08, 2009, 09:56 PM // 21:56
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#2
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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The developers don't have the slightest clue about the game.
See: skill balance.
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Jul 08, 2009, 09:59 PM // 21:59
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#3
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Lion's Arch Merchant
Join Date: May 2008
Profession: W/P
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This is also a reason it would be fun, we could beat the hell out of them no problem.. People are always complaining about how stupid they are and everything they do in the game (ie skill balance) is fail, well now you can have a chance to just beat on them.
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Jul 08, 2009, 10:38 PM // 22:38
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#4
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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And the devs would agree to this becauseeee?
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Jul 08, 2009, 10:43 PM // 22:43
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#5
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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why would they need a new variant for this... All they would have to do is announce that they will be playing gvg all day on whatever day and get your guild together and come play us in some gvg. Hell it might even convince some guilds to form up a team for the chance of playing the devs and maybe even getting hooked and liking gvg.
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Jul 08, 2009, 10:47 PM // 22:47
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#6
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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/notsigned
Seriously most of the dev's I bet don't even know how to play this game. They probably play WoW instead.
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Jul 09, 2009, 12:32 AM // 00:32
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#7
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Frost Gate Guardian
Join Date: Apr 2009
Profession: Mo/
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personally i'd rather see the developers get the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO off their asses and fix the billion problems wrong with the game
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Jul 09, 2009, 12:43 AM // 00:43
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#8
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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It's called The Fianna.
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Jul 09, 2009, 01:08 AM // 01:08
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#9
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Frost Gate Guardian
Join Date: Apr 2009
Profession: D/
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If imbalanced skills are used against them, there's no way they will turn a blind eye to them.
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Jul 09, 2009, 01:38 AM // 01:38
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#10
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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It'd be cool to see more dev interaction ingame, but I don't feel this accomplishes anything.
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Jul 09, 2009, 01:39 AM // 01:39
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#11
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Forge Runner
Join Date: Aug 2006
Profession: R/
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lolololol
/sign cause of the awesomeness
The Developer:
Skills:
Nerf: One random skill is selected from target foe's skillbar. That skill now costs 25 energy and has a 90s recharge.
Wild Nerfbat: Touch skill. If one of target foe's skill was affected by Nerf, that effect now becomes permanent for all players in the game.
Flying Darts: Target foe and all foes in the area suffer from cripple, bleeding, and dazed for 120 seconds. These conditions cannot be removed prematurely.
QQMore: All hostile spells fail and all attacks against you miss for 30 seconds. Whenever an attack or spell fails this way, that foe begins crying and suffers from -20 health degeneration.
GG: Target foe dies.
"We Are Working on Guild Wars 2!": Target foe's game client crashes with an error message that says "Error 999: This feature has been disabled because we are currently working on Guild Wars 2 and cannot devote the time and resources to maintain it."
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Jul 09, 2009, 01:46 AM // 01:46
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#12
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Frost Gate Guardian
Join Date: Jun 2009
Location: Dead.
Guild: [Game]
Profession: Rt/
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Quote:
Originally Posted by Marverick
lolololol
/sign cause of the awesomeness
The Developer:
Skills:
Nerf: One random skill is selected from target foe's skillbar. That skill now costs 25 energy and has a 90s recharge.
Wild Nerfbat: Touch skill. If one of target foe's skill was affected by Nerf, that effect now becomes permanent for all players in the game.
Flying Darts: Target foe and all foes in the area suffer from cripple, bleeding, and dazed for 120 seconds. These conditions cannot be removed prematurely.
QQMore: All hostile spells fail and all attacks against you miss for 30 seconds. Whenever an attack or spell fails this way, that foe begins crying and suffers from -20 health degeneration.
GG: Target foe dies.
"We Are Working on Guild Wars 2!": Target foe's game client crashes with an error message that says "Error 999: This feature has been disabled because we are currently working on Guild Wars 2 and cannot devote the time and resources to maintain it."
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LOL, those are some great skills
I guess it would be cool to play with the devs, but they prolly too busy laughing at everyone that makes a thread about skill nerfs and buffs or to make professions better.
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Jul 09, 2009, 02:51 AM // 02:51
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#13
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Hall Hero
Join Date: Aug 2005
Profession: E/
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How will this thread ever lead to anything constructive?
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Jul 09, 2009, 03:28 AM // 03:28
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#14
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by LoneManWolf
personally i'd rather see the developers get the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO off their asses and fix the billion problems wrong with the game
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I'd rather see them devote their time and energy into making a new game from the ground up using all the lessons they've learned from four years of attempting to balance GW PvE and PvP.
Oh wait, that's what they're doing.
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Jul 09, 2009, 03:41 AM // 03:41
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#15
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Academy Page
Join Date: Nov 2007
Location: Central Texas
Guild: Clan Union [Uni]
Profession: W/
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Quote:
Originally Posted by jiggles
And the devs would agree to this becauseeee?
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Oh, because the developers need another means to hear all the complaints the community has first hand!
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Jul 09, 2009, 05:00 AM // 05:00
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#16
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by Skyy High
using all the lessons they've learned from four years of attempting to balance GW PvE and PvP.
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LOL
Where does all of this optimism come from? No, seriously.
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Jul 09, 2009, 05:14 AM // 05:14
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#17
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Quote:
Originally Posted by Fanita
Now we have PvE and PvP, some like them both, some like one, some hate PvE, some hate PvP, some like PvE and only somewhat dislike PvP, some are hardcore PvPers and think everyone who PvE's is a scrub, some are partial to both, some like on a lot and only like the other a little bit, some love both, some hate both but play the game anyways, I think that covers it.
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WOW sirious mindfc*kery going round there
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Jul 09, 2009, 05:30 AM // 05:30
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#18
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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Never gonna happen, sounds amusing though.
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Jul 09, 2009, 06:54 AM // 06:54
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#19
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Forge Runner
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If you think about it, there aren't that many people that developed this game (unless if you include the musicians, concept artists, etc)... there's no way this can really happen.
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Jul 09, 2009, 11:05 AM // 11:05
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#20
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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There are like 7 people in the Live Team (the dev's you are talking about). I don't think they would like to spend their entire weekend battling us over and over during a PvD weekend.
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